
Since then, she worked as 3D generalist for well-known german production companies like Fiftyeight3D and Spans&Partner. She started 1999 straight with Softimage|3D and basically sticked to it. So while she can’t put the same amount of time into this insane undertaking of a project as her “always home & seldom working” cg boyfriend ), she was and still is invaluable when it comes to brainstorming and “thinking it over” sessions.
His online portfolio is available at: _īabette is currently employed at OptixDigital in Hamburg as a lighting/shading/compositing Artist, working on high-profile commercials (and some vfx stuff).

Stephan moved to Germany beginning of 2000 to work as a lighting/rendering supervisor for a children’s tv show (using Softimage|3D and later Maya/PRMan) until he re-entered the field of commercials around 2003. one hundred)), until he switched to commercials and imagefilms back in 1997 using Softimage|3D (running on SGIs and Intergraph NT workstations). He started working professionally around 1996 creating cg assets for mili*cough*tary simulators using stove sized E&S Unix workstations (which started to stutter if you broke the 100 polygon barrier (yes. Most of the time he is working out of his 11 qm2 home office (about 3 qm2 are accessible) stacked with tech gimmicks which are supposed to make his life easier :)
#Softimage 3d 1999 full#
As a Softimage generalist with over 15 years of experience and a strong specialisation in lighting/shading/compositing, his work field consists primarily of middle(virals&prints) and high-profile commercials (with an unintentionally ) tendency for full CG stuff ). SOFTIMAGE XSI is a comprehensive 3D animation software that allows you to create wonderful productions for television, games and movies with powerful animation and rendering tools. Stephan is currently working as a freelance 3D Artist out of Hamburg, Germany. Stephan Haidacher (Story, 2D, 3D, Dev, and the rest) searching for his best friend in a world rattled by its history. Juicy, wasted, dumped and stuck in a nutshell…. (a rudimentary, but obviously extremely good looking grape, in case you are wondering) It’s a very sinister and mature theme carried by a strong frame of comedy (how philosophical :D ), so despite its partial cuteness, the game is primarily aimed at adults.Īnd without further ado, may I introduce ….
#Softimage 3d 1999 Pc#
Developed in Unity (starting with PC and MAC releases), it will feature a strange mix of big-eyed, somewhat cute characters, living five feet below in a dark and mysterious environment.

“Mold” (which is still the working title of the game) is going to be a modern take on the classic Point&Click adventure genre.
